New to Shacknews? Signup for a Free Account. Up until now, Evolve has been about the Hunt game mode, which tasks Hunters in a cat-and-mouse chase against Monsters. Rescue tasks Hunters with trying to locate, revive and protect injured colonists that are placed randomly on the map. The last mode, Defend, has the Hunters defending an Evacuation point where their ship is refueling for an escape, while the Monster is leading hordes of Goliath minions as they attack the point in waves. Winning a round of Evacuation will offer one of over , possible paths. Turtle Rock gives an example of just one of these variables that includes a Dam being saved, which results in workers being able to power up Perimeter Fences, which can be used to cut neighboring maps into half their original size. This will create an advantage for the Hunters in following matches.
Evolve thrills, but for how long?
Surrounding the player in just the right amount of chaos is a tricky task. If things get too hectic then all sense of being in control is lost and the player will no doubt feel frustrated as a result. If a developer gets it right though, controlled chaos can be a wonderful thing. Titanfall creators Respawn managed to achieve this perfectly — the AI soldiers running amok made the battlefields feel suitably busy.
Their presence never affected the chances of survival as they were little more than cannon fodder.
I played through one cycle of Evolve’s Evacuation mode—a five-round However, the moment I jumped back into online matchmaking, I was.
I’m sitting on the train, en route to the 2K offices in Sydney’s Pyrmont, caught between the thrill of competition and the fear of fatigue. It’s the two dominant thoughts that emerge whenever I think about Evolve these days; the upcoming asymmetrical shooter from Turtle Rock Studios, a team that has developed a knack for multiplayer after working on the iconic Left 4 Dead series. Evolve’s delay from October last year to February 10 was upsetting, even though it was to avoid getting crowded out by the rush of AAA games flooding to market in the months before Christmas.
That was the official line, although it’s hard to see how Evolve’s unique brand of gameplay, which resembles a small-scale raid from an MMO in many ways, would have been challenged by the likes of Civilization: Beyond Earth , The Evil Within, Sunset Overdrive or anything that launched in October. But the growing question has been not whether Evolve will be fun – I had no doubt about that after EB Expo and sitting amongst the red lights and lavish Alienware PCs in 2K’s Pyrmont offices, I have no doubt still – but whether the repeated intensity of battling the likes of the Goliath and the Kraken will be too much.
The fundamentals of Evolve were unchanged in my build: the hunters are split into four classes Medic, Assault, Trapper, Support with individual characters offering alternative loadouts. The solo player picks the monster of his choice – Wraith, Goliath and the Kraken, although the Behemoth will become available in post-launch DLC – and a starting perk, ranging from faster movement, reduced cooldowns and a better smelling distance. Since its first outing, the combinations of playable monster and hunters have grown significantly but each match, whether it be the one-off Skirmish mode or the five-match long Evacuation game, remains a cat-and-mouse affair.
The hunters want to find the monster within the first or second stages of evolution, while the monster relies on smell, sneaking and bursts of movement to buy time. My preview build came with all the perks and characters unlocked, but players will have to level up their initial offerings in-game before any customisations become available. The perks can be incredibly valuable and temporary bonuses can be found amidst the wildlife, although only the Monster can benefit from the latter.
Playing as the Wraith, Kraken and Goliath, my strategy remained the same: play keep-away with the most damaging, longest range attack in my arsenal until the second stage of evolution. From there, I’d max out on the most compatible second skill and then rely on the X-ray smell-o-vision to pick the most opportune moment. Once the fight begins, combining your skills becomes absolutely essential regardless of your side.
I played Evolve on console, a lot, and am happy to see it come back revitalized here. Sadly however, I really loved playing Evacuation, and not so much the simple hunt the monster modes. Is there a chance it will come back?
evolve-review-banner Evolve is also available on Xbox One and PC. You’re part of the rescue team sent down to aid in the evacuation. game appear to have worked well as the matchmaking is usually quick and easy.
We apologize for any confusion. This means several game features will no longer be available, such as Hunt Ranked , leaderboards, and the in-game store. Stage 2 will no longer be available on PC, and players will have plenty of opportunity to spend their in-game and virtual currency before the store is removed. Gold and Silver Keys can be used to purchase Monsters, Hunters, and skins until September 3, when the dedicated servers are shut down and the in-game store becomes unavailable.
NOTE- June 19, This answer was updated with the above information from the following text- “Players will keep all purchased Monsters, Hunters, and skins after the server shutdown on September 3, Be sure to spend your in-game currency as the store closes along with the servers on September 3. The free-to-play PC version, Evolve Stage 2 , will not be available.
Evolve Tips And Tricks
Four scrappy hunters versus one super powered beast. The perpetuation of hunting as a pastime is in itself a validation of the design philosophy of the game; the thrill of the hunt is one that has scarcely been captured in video games before, much less in the hairtrigger realm of the multiplayer shooter. However, a hunt is only as thrilling as its prey and therein lies the big question: Is the balance there?
Can one monster truly hope to defeat four hunters? The quick answer is no. Personally, I came to loathe playing any of the three beasts; what had at one point been a major selling point of Evolve all too often became a justification to put the controller down.
Evacuation mode remains as third option. Custom game mode options increased; Many, many bugfixes to Skirmish-type matchmaking. Gameplay Improvements.
The closures effectively spell the end of the game, though it will remain playable over peer-to-peer connection Evolve is multiplayer-only through Legacy Evolve, which was set up after Turtle Rock ended support for the title in October The dedicated servers for Evolve close down on Sept. That means the ranked mode of play, Hunt, is no longer available, nor are the leaderboards or the in-game store. Stage 2 will no longer be available to Windows PC players.
While the store will close and virtual currency bundles will be taken out of its offerings on July 2, , 2K Games stressed that all players will retain all of their purchased DLC content. All Monsters, Hunters and skins will be retained after the server shutdown, but players are encouraged to spend all of their in-game currency before the store closes for good Sept.
Single-player Evacuation, Quick Play and custom matches are also still available. Evolve had great ambition and faced high hopes when it launched in early While it debuted to positive critical reception , it did not amass the kind of large and stable fanbase that Turtle Rock and 2K Games had hoped for through a heavy promotion cycle preceding the launch.
Evolve – Ultimate Edition Xbox One | XBOX Online | TheMarket New Zealand
A refreshingly asymmetrical FPS with terrific competitive depth, but the thrill of the hunt eventually begins to wane. Evolve is a jetpack dance between prey and predator. Evolve can turn on a dime.
Evacuation mixes things up by including different objectives (such as The game also suffers from some minor bugs and iffy matchmaking.
As I jumped out of the aircraft into the murky forest again, after a couple hours of a dozen similar jumps, I thought Evolve might be really growing on me. Is this game fun? While it’s a question important for all video games, Evolve ‘s structure of rapid-fire rounds means you’ll be doing a lot of the same things over and over.
Does the game’s unique formula have the staying power to keep players coming back? While I’ll tentatively say yes in these first impressions, I have a plenty of questions to raise about the game moving forward. Evolve is based around a unique premise to multiplayer gaming: four players team up as Hunters to take down one beefed up player, acting as a monster — the final boss from your nightmares.
The four players, each occupying a different class with different abilities, must take down the monster or complete a certain objective while keeping it at bay. The monster’s win condition is the opposite, but usually involves killing all four players as it tries to level up by munching on wildlife found across the maps. Feeding is essential for the monster, as it must go from the weakest state — Level 1 — to an extremely threatening maximum of Level 3 all during the space of one match.
There are only four types of match scenarios. The most basic, Hunt, puts the players against the monster in a kill-or-be-killed battle. Rescue requires reviving and escorting five computer-controlled characters to evacuation pads before the monster can take them out. Nest requires the hunters to destroy heavily shielded monster eggs before the monster can stop them. And Defend mode makes the players guard power generators and groups of colonists as they are attacked by not only the monster, but AI-controlled nasty minions that are about as powerful as a Level-1 monster.
Evolve Interview: Building and balancing the 4v1 shooter
The first-person shooter’s dedicated servers are set to go down on September 3, on both consoles and PC. This will also mean the end for several features including the ranked online play, leaderboards, and the in-game store so those with in-game currency will want to spend it before that date. However, the five-player asymmetrical multiplayer title which had four players working together to take down a player-controlled monster never managed to find a huge audience.
The multiplayer will instead rely on peer-to-peer matchmaking, which will use the connections of the five players in order to play online.
In order to expertly evolve without being caught by the hunters you must any kind of action, which can be said about the matchmaking as well. Some of the most fun to be had with Evolve will come in the Evacuation mode.
We’ve compiled a list of tips to make you a better player. We know from Evolve’s beta statistics that the monster and hunters are pretty evenly matched, but sometimes it may not feel that way. That’s why we’ve compiled some helpful tips and observations to improve your early game. Mind The Basics Although some of these are covered in the tutorial, Evolve sports a number of smart design features that can be easily overlooked. As a hunter, your character automatically sprints when moving forward without firing so stop tapping in the analog stick already!
Unlike most shooters, if you initiate a reload and then switch weapons, the reload continues in the background. This is vital for assault-class characters, who can switch back and forth between their primary and secondary weapons with only the briefest of pauses in their assault.
Feb, The PlayStation 4 disc version was used for this review. A copy of this game was provided by the publisher for review purposes. PS Nation Review Policy.
2K has announced that certain Evolve game features and dedicated servers will be shutting down starting July. up and play against each other through peer-to-peer matchmaking. Evacuation; Quick Play; Custom games.
This is a partial summary of all changes made to the game Evolve since its release in February , current to January 19, Updates occur in major Title Updates across all platforms 7 so far, with an 8th arriving shortly , with smaller micropatches in between for PC users that are later rolled into the title updates. Game Type: Arena , a best two out of three deathmatch against a Stage 2 monster in a permanent dome.
Map: Broken Hill Foundry , a small, heavily vertical map with a new boxed food mechanic. Map: Broken Hill Mines , a large map divided into three large and different areas around a circular hub. Monster: Meteor Goliath , a variant on Goliath with longer traversals, higher cooldowns, and a focus on area of effect and DoT abilities.
Hunter: Rogue Val , a variant on Val with a focus on AoE healing, personal survivability, and heavier damage. Gorgon Patch.
Evolve review for Xbox One, PS4, PC
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Evolve is best in Evacuation, where a group plays five successive rounds on a mix of Evolve also leans heavily on its matchmaking system.
So which shooters are we most looking forward to in ? We already know the Mechanic has had his RPG replaced with a grenade launcher, but what other class changes can we expect when BF Hardline launches in March? Five shooters to look forward to this year. Destiny AI hates dancing, apparently. Limbo looks set to come to PS4. Mighty No.
Turtle Rock reveals Evolve’s most ambitious game mode yet, Evacuation
Last week, Evolve received a pretty large update on consoles. And not just any large update, but the kind that makes your finger ache from all the page scrolling in reading about it online. Update 4.
Evolve suffered a turbulent first year in , eventually transitioning into Relying on peer-to-peer matchmaking, players can still make use of all of play, contains all game modes including custom and Evacuation modes.
February 16th, Essentially a 4 vs. While there is a single player mode, make no mistake, this is a multiplayer game. But the real meat and potatoes is found online, teaming up and working against other players. At the onset of the game you can opt to pick your favorite role, and the matchmaking will do a pretty solid job of matching you up with other players while allowing you to generally stick to your favorite or second favorite role.
Modes break down into four basics including Hunt, Defend, Nest and Rescue. Nest involves hunting down monster eggs, which the monster can also opt to hatch for an A.